(See auto-generated stat block below.)
| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Firebrand
|
Firebrand
|
| School
|
Evocation
|
Evocation
|
| Innate Level
|
5
|
5
|
| Class Progression
|
Wizard / Sorcerer 5, Innate 5
|
Wizard / Sorcerer 5, Innate 5
|
| Components
|
Verbal, Somatic
|
Verbal, Somatic
|
| Range
|
Medium (20m)
|
Medium (20m)
|
| Valid Targets
|
Creature, Area / Ground, Items, Door, Placeable
|
Creature, Area / Ground, Items, Door, Placeable
|
| Area of Effect
|
Sphere, 8.33m radius
|
Sphere, 8.33m radius
|
| Targeting Flags
|
Harms Enemies
|
Harms Enemies
|
| Conjuration Time
|
1.5s
|
1.5s
|
| Casting Time
|
1s
|
1s
|
| Hostile
|
Yes
|
Yes
|
| Uses Concentration
|
Yes
|
Yes
|
| Spontaneously Cast
|
No
|
No
|
| Allowed Metamagic
|
Empower, Maximize, Quicken, Silent, Still
|
Empower, Maximize, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
Spell
|
| Impact Script
|
x0_s0_firebrand
|
x0_s0_firebrand
|
| Icon
|
is_X1Firebra
|
is_X1Firebra
|
| Description
|
Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic, Material Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes Material Component: Alchemist's Fire
Masses of flame (one per caster level to a maximum of 15) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level up to level 10 plus an additional 1d6 per 3 caster levels thereafter.
|
Caster Level(s): Wizard / Sorcerer 5 Innate Level: 5 School: Evocation Descriptor(s): Fire Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: Save: Reflex 1/2 Spell Resistance: Yes
Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).
|
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.