(See auto-generated stat block below.)
| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Great Thunderclap
|
Great Thunderclap
|
| School
|
Evocation
|
Evocation
|
| Innate Level
|
7
|
7
|
| Class Progression
|
Wizard / Sorcerer 7, Innate 7
|
Wizard / Sorcerer 7, Innate 7
|
| Components
|
Verbal, Somatic
|
Verbal, Somatic
|
| Range
|
Medium (20m)
|
Medium (20m)
|
| Valid Targets
|
Creature, Area / Ground, Items, Door, Placeable
|
Creature, Area / Ground, Items, Door, Placeable
|
| Area of Effect
|
Sphere, 8.33m radius
|
Sphere, 8.33m radius
|
| Targeting Flags
|
Harms Enemies, Harms Allies, Ignores Self
|
Harms Enemies, Harms Allies, Ignores Self
|
| Conjuration Time
|
1.5s
|
1.5s
|
| Casting Time
|
1s
|
1s
|
| Hostile
|
Yes
|
Yes
|
| Uses Concentration
|
Yes
|
Yes
|
| Spontaneously Cast
|
No
|
No
|
| Allowed Metamagic
|
Quicken, Silent, Still
|
Quicken, Silent, Still
|
| Spell Type
|
Spell
|
Spell
|
| Impact Script
|
X2_S0_GrtThdclp
|
X2_S0_GrtThdclp
|
| Icon
|
is_X2GrtThdclp
|
is_X2GrtThdclp
|
| Description
|
Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic, Material Range: Medium Area of Effect / Target: Gargantuan Duration: Instantaneous Additional Counter Spells: Save: See Below Spell Resistance: No Material Component: A Small Iron Bell
You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round/4 caster levels. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone for 1 round/4 caster levels.
|
Caster Level(s): Wizard / Sorcerer 7 Innate Level: 7 School: Evocation Descriptor(s): Sonic Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Gargantuan Duration: Instantaneous Additional Counter Spells: Save: See Below Spell Resistance: No
You create a loud noise equivalent to a peal of thunder and its accompanying shock wave. The spell has three effects. First, all creatures in the area must make Will saves to avoid being stunned for 1 round. Second, the creatures must make Fortitude saves or be deafened for 1 minute. Third, they must make Reflex saves or fall prone.
|
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.