Firebrand

Revision as of 16:47, 30 April 2026 by Orth (talk | contribs) (layonara wiki-sync: spell Firebrand @ nwn-haks 99d84bcc)

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Firebrand Firebrand
School Evocation Evocation
Innate Level 5 5
Class Progression Wizard / Sorcerer 5, Innate 5 Wizard / Sorcerer 5, Innate 5
Components Verbal, Somatic Verbal, Somatic
Range Medium (20m) Medium (20m)
Valid Targets Creature, Area / Ground, Items, Door, Placeable Creature, Area / Ground, Items, Door, Placeable
Area of Effect Sphere, 8.33m radius Sphere, 8.33m radius
Targeting Flags Harms Enemies Harms Enemies
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile Yes Yes
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Empower, Maximize, Quicken, Silent, Still Empower, Maximize, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script x0_s0_firebrand x0_s0_firebrand
Icon is_X1Firebra is_X1Firebra is_X1Firebra is_X1Firebra
Description Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic, Material
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes
Material Component: Alchemist's Fire

Masses of flame (one per caster level to a maximum of 15) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level up to level 10 plus an additional 1d6 per 3 caster levels thereafter.
Caster Level(s): Wizard / Sorcerer 5
Innate Level: 5
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Colossal
Duration: Instant
Additional Counter Spells:
Save: Reflex 1/2
Spell Resistance: Yes

Masses of flame (one per caster level) appear and randomly target and hit any hostile creature in the area of effect. If there are more creatures than balls of flame, only the closest targets will be damaged. If there are more balls of flame than creatures, the excess balls of flame disappear. Each ball of flame explodes for 1d6 points of damage per caster level (max 15d6).

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.