(See auto-generated stat block below.)
| Field | Layonara | Stock NWN:EE |
|---|---|---|
| Name | Magic Circle against Alignment | Magic Circle against Alignment |
| School | Abjuration | Abjuration |
| Innate Level | 3 | 3 |
| Class Progression | Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3, Innate 3 | Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3, Innate 3 |
| Components | Verbal, Somatic | Verbal, Somatic |
| Range | Touch (2.25m) | Touch (2.25m) |
| Valid Targets | Self, Creature, Items, Placeable | Self, Creature, Items, Placeable |
| Area of Effect | Sphere, 5m radius | Sphere, 5m radius |
| Targeting Flags | Helps Allies | Helps Allies |
| Conjuration Time | 1.5s | 1.5s |
| Hostile | No | No |
| Uses Concentration | Yes | Yes |
| Spontaneously Cast | No | No |
| Allowed Metamagic | Extend, Quicken, Silent, Still | Extend, Quicken, Silent, Still |
| Spell Type | Spell | Spell |
| Sub-Radial Spells | Magic Circle against Evil, Magic Circle against Good | Magic Circle against Evil, Magic Circle against Good |
| Impact Script | NW_S0_ProtCircl
|
NW_S0_ProtCircl
|
| Icon | is_ProtCircl
|
is_ProtCircl
|
| Description | Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single, Medium Duration: 1 Turn / Level Additional Counter Spells: Save: Harmless Spell Resistance: No When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. |
Caster Level(s): Bard 3, Cleric 3, Paladin 3, Wizard / Sorcerer 3 Innate Level: 3 School: Abjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single, Medium Duration: 1 Additional Counter Spells: Save: Harmless Spell Resistance: No When this spell is cast, the caster chooses to be protected from either good or evil. The spell target and all allies within 10 feet receive a +2 deflection bonus to Armor Class, +2 to all saving throws, and immunity to any mind-affecting spells and spell-like abilities used by creatures of the chosen alignment. |
Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.