(See auto-generated stat block below.)
| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Weird
|
Weird
|
| School
|
Illusion
|
Illusion
|
| Innate Level
|
9
|
9
|
| Class Progression
|
Wizard / Sorcerer 9, Innate 9
|
Wizard / Sorcerer 9, Innate 9
|
| Components
|
Verbal, Somatic
|
Verbal, Somatic
|
| Range
|
Medium (20m)
|
Short (8m)
|
| Valid Targets
|
Creature, Area / Ground, Items, Placeable
|
Creature, Area / Ground, Items, Placeable
|
| Area of Effect
|
Sphere, 10m radius
|
Sphere, 10m radius
|
| Targeting Flags
|
Harms Enemies
|
Harms Enemies
|
| Conjuration Time
|
1.5s
|
1.5s
|
| Casting Time
|
1s
|
1s
|
| Hostile
|
Yes
|
Yes
|
| Uses Concentration
|
Yes
|
Yes
|
| Spontaneously Cast
|
No
|
No
|
| Allowed Metamagic
|
Empower, Maximize, Quicken, Silent, Still
|
Empower, Maximize, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
Spell
|
| Impact Script
|
NW_S0_Weird
|
NW_S0_Weird
|
| Icon
|
is_Weird
|
is_Weird
|
| Description
|
Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: True Seeing Save: Fortitude and Will Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a special Will save vs Fear (no immunities allowed). If they fail, the phantasm touches them and they must now make a Fortitude saving throw vs Fear (no immunities allowed). If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws. This effects a maxiumum of d3 hitdice per caster level, creatures with HD higher than the caster will not be effected.
Being under the effects of True Seeing will render you immune to this spell, no other protections are available such is the strength of this illusion.
|
Caster Level(s): Wizard / Sorcerer 9 Innate Level: 9 School: Illusion Descriptor(s): Fear, Mind-Affecting Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Colossal Duration: Instant Additional Counter Spells: True Seeing Save: Fortitude and Will Spell Resistance: Yes
A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a Will save. If they fail, the phantasm touches them and they must now make a Fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the Fortitude save still take 3d6 points of damage. Creatures with less than 4 HD automatically die, without any saving throws.
|
Differs from stock NWN:EE in 2 fields. Highlighted rows show changes; added and removed words are marked inline within differing cells.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.