(See auto-generated stat block below.)
| Name
|
Spellcraft
|
| Key Ability
|
Intelligence
|
| Usable Untrained
|
No
|
| All Classes Can Use
|
Yes
|
| Armor Check Penalty Applies
|
No
|
| Hostile Skill
|
No
|
| Script Constant
|
SKILL_SPELLCRAFT
|
| Icon
|
isk_spellcraft
|
| Description
|
Ability: Intelligence. Requires Training: Yes. Classes: All.
Spellcraft is used to identify spells and to perform counterspells.
Check: A successful check means that the character has identified a spell being cast by an opponent. The DC of this check is equal to 15 + spell level. The character also gains a +1 bonus for every 5 ranks in this skill to all saving throws against spells. Special: A specialist wizard gets a +2 bonus when dealing with a spell from his specialized school. As well, a successful Spellcraft check is required before your character can attempt to counterspell. The specialist wizard suffers a -5 penalty when dealing with a spell or effect from a prohibited school. Use: Spellcraft checks are automatic whenever a spell is cast nearby.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.