Improved Critical (double axe)

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(See auto-generated stat block below.)


Name Improved Critical (double axe)
Feat Prerequisites Weapon Proficiency (exotic)
Level / Other Prerequisites min BAB 8
Uses per Day Unlimited / passive
All Classes Can Use Yes
Gain Multiple Times No
Effects Stack No
Uses Action Queue Yes
Master Feat masterfeat#0
Script Constant FEAT_IMPROVED_CRITICAL_DOUBLE_AXE
Icon ife_impcrit_Dax ife_impcrit_Dax
Description Type of Feat: General
Prerequisite: Proficiency with the chosen weapon, base attack bonus +8 or higher.
Specifics: Combat ability doubles the critical threat range with a given weapon. A longsword that normally threatens a critical on a roll of 19-20 would now threaten a critical on a roll of 17-20.
Use: Automatic. The threat range of a Keen weapon is already doubled, increasing to triple with this feat. This feat can be selected multiple times, applying to a new weapon category each time.
Special: Halflings and Gnomes are small creatures and as such they can never use the following large weapons - dire mace, double bladed sword, doubleaxe, greataxe, greatsword, halberd, heavy flail, and scythe.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.