(See auto-generated stat block below.)
| Name
|
Inflict Critical Wounds
|
| School
|
Necromancy
|
| Innate Level
|
4
|
| Class Progression
|
Cleric 4, Innate 4
|
| Components
|
Verbal, Somatic
|
| Range
|
Touch (2.25m)
|
| Valid Targets
|
Creature, Items, Door, Placeable
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1s
|
| Hostile
|
Yes
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
Yes
|
| Allowed Metamagic
|
Empower, Maximize, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
| Impact Script
|
x0_s0_inflict
|
| Icon
|
is_X1InfCri
|
| Description
|
Caster Level(s): Cleric 4 Innate Level: 4 School: Necromancy Descriptor(s): Negative Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Cure Critical Wounds Save: Will 1/2 Spell Resistance: Yes
If the caster succeeds in striking an opponent with a touch attack, the target suffers 4d8 points of damage, + 1 point per caster level to a maximum of +20. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.