(See auto-generated stat block below.)
| Name
|
Magic Fang
|
| School
|
Conjuration
|
| Innate Level
|
1
|
| Class Progression
|
Druid 1, Ranger 1, Innate 1
|
| Components
|
Verbal, Somatic
|
| Range
|
Touch (2.25m)
|
| Valid Targets
|
Self, Items
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1s
|
| Hostile
|
No
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
Extend, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
| Impact Script
|
x0_s0_magicfang
|
| Icon
|
is_X1MagFan
|
| Description
|
Caster Level(s): Druid 1, Ranger 1 Innate Level: 1 School: Transmutation Descriptor(s): Component(s): Verbal, Somatic Range: Personal Area of Effect / Target: Caster Duration: 1 turn / level Additional Counter Spells: Save: None Spell Resistance: No
This spell strengthens the caster's animal companion, giving it +1 to hit and +1 to damage. It also grants the creature the ability to strike as if it were a +1 weapon (so it can bypass other creature's damage reduction).
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.