(See auto-generated stat block below.)
| Name
|
Epic Palemaster
|
| Level / Other Prerequisites
|
epic
|
| Uses per Day
|
Unlimited / passive
|
| All Classes Can Use
|
No
|
| Gain Multiple Times
|
No
|
| Effects Stack
|
No
|
| Uses Action Queue
|
Yes
|
| Script Constant
|
FEAT_EPIC_PALE_MASTER
|
| Icon
|
ife_X2EpPALEMA
|
| Description
|
Your bond with the undead continues to grow as you become the epic pale master.
Hit Die: d6 Skill Points at Each Additional Level: 2+ Int Modifier Bonus Feats: The epic pale master gains a bonus feat every three levels Special Boneskin: Improves by +2 for every four levels past level 8. Undead Graft: Can use this supernatural attack an additional time per day for every 3 levels gained. Death Master Touch: The DC to resist the deadly effect of the epic pale master's touch raises by +1 each 2 levels past level 10. Deathless Vigor: This feat now grants 5 hit points every five levels. Epic Spells: From level 15 on, the Epic Spells are added to the list of bonus feats the pale master can choose from.
Epic Pale Master Bonus Feats List: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Improved Combat Casting.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.