(See auto-generated stat block below.)
| Name
|
Daze
|
| School
|
Enchantment
|
| Innate Level
|
0
|
| Class Progression
|
Bard 0, Wizard / Sorcerer 0, Innate 0
|
| Components
|
Verbal, Somatic
|
| Range
|
Long (40m)
|
| Valid Targets
|
Creature, Items, Placeable
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1s
|
| Hostile
|
Yes
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
Extend, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
| Impact Script
|
NW_S0_Daze
|
| Icon
|
is_Daze
|
| Description
|
Caster Level(s): Bard 0, Wizard / Sorcerer 0 Innate Level: 0 School: Enchantment Descriptor(s): Mind-Affecting Component(s): Verbal, Somatic Range: Long Area of Effect / Target: Single Duration: 2 Rounds Additional Counter Spells: Clarity Save: Will Negates Spell Resistance: Yes
If the target humanoid creature has 5 Hit Dice or less, they are dazed for 2 rounds.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.