Barbarian

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Name Barbarian
Plural Barbarians
Player Class Yes
Spell Caster No
Hit Die d12
Skill Points / Level 4
Primary Ability STR
Recommended Ability Array STR 16, DEX 15, CON 14, WIS 10, INT 10, CHA 10
Alignment Restriction Forbidden: Lawful Neutral (Law/Chaos axis)
Max Level Unlimited
Multiclass XP Penalty Yes
Arcane Spell Level Modifier 0
Divine Spell Level Modifier 0
Epic Class No
Attack Bonus Table CLS_ATK_1
Saving Throw Table CLS_SAVTHR_BARB
Feats Table CLS_FEAT_BARB
Bonus Feats Table CLS_BFEAT_BARB
Skills Table CLS_SKILL_BARB
Script Constant CLASS_TYPE_BARBARIAN
Icon IR_BARBARIN IR_BARBARIN
Description Barbarians are brave, even reckless warriors, and their great strength and heartiness makes them well suited for adventure. Barbarians scornfully reject the fighter traditions of arms training and discipline, instead tapping into a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger also gives barbarians a sort of "sixth sense," a preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

- Alignment Restrictions: Any nonlawful.
- Hit Die: d12.
- Proficiencies: All simple and martial weapons, light armor, medium armor, and shields.
- Skill Points (Int Modifier * 4 at 1st level): 4 + Int Modifier.
- Ex-Barbarians: Barbarians are unable to progress in levels if their alignment ever becomes lawful.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.