Disarm
(See auto-generated stat block below.)
| Name | Disarm |
|---|---|
| Category | 22 |
| Ability Prerequisites | INT 13 |
| Uses per Day | Unlimited / passive |
| All Classes Can Use | Yes |
| Gain Multiple Times | No |
| Effects Stack | No |
| Hostile | Yes |
| Uses Action Queue | Yes |
| Successor Feat | Improved Disarm |
| Script Constant | FEAT_DISARM
|
| Icon | ife_disarm
|
| Description | Type of Feat: General Prerequisite: Int 13+. Required for: Improved Disarm. Specifics: The character can attempt to disarm an opponent in melee combat. Attempting a disarm applies a -6 penalty to the character's attack roll, and the combatant with the larger weapon gains a +4 bonus per size category of difference. A successful hit deals normal damage, and if the opponent fails a Discipline check then the weapon flies from the opponent's hands. Use: Selected. A disarm attempt provokes an attack of opportunity. |
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.