Cone of Poison

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(See auto-generated stat block below.)



Name Cone of Poison
School Evocation
Innate Level 6
Class Progression Innate 6
Components Somatic
Range Short (8m)
Valid Targets Creature, Area / Ground, Items, Door, Placeable
Area of Effect Cone, 10m long
Targeting Flags Harms Enemies, Harms Allies, Origin on Self
Conjuration Time 0.5s
Casting Time 1.7s
Hostile Yes
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script NW_S1_ConePois
Icon ir_GenCone ir_GenCone
Description Difficulty Class, where applicable: 10 +1 for every 2 HD.
Damage, where applicable: 2d6 for every 3 HD.

Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game:

Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone.
Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 Constitution damage, then death).

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.