| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Gedlee's Electric Loop
|
Gedlee's Electric Loop
|
| School
|
Evocation
|
Evocation
|
| Innate Level
|
2
|
2
|
| Class Progression
|
Wizard / Sorcerer 2, Innate 2
|
Wizard / Sorcerer 2, Innate 2
|
| Components
|
Verbal, Somatic
|
Verbal, Somatic
|
| Range
|
Short (8m)
|
Short (8m)
|
| Valid Targets
|
Creature, Area / Ground, Items
|
Creature, Area / Ground, Items
|
| Area of Effect
|
Sphere, 1.67m radius
|
Sphere, 1.67m radius
|
| Targeting Flags
|
Harms Enemies, Harms Allies
|
Harms Enemies, Harms Allies
|
| Conjuration Time
|
1.5s
|
1.5s
|
| Casting Time
|
1s
|
1s
|
| Hostile
|
Yes
|
Yes
|
| Uses Concentration
|
Yes
|
Yes
|
| Spontaneously Cast
|
No
|
No
|
| Allowed Metamagic
|
Empower, Maximize, Quicken, Silent, Still
|
Empower, Maximize, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
Spell
|
| Impact Script
|
X2_S0_ElecLoop
|
X2_S0_ElecLoop
|
| Icon
|
is_X2ElecLoop
|
is_X2ElecLoop
|
| Description
|
Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Electrical Component(s): Verbal, Somatic, Material Range: Short Area of Effect / Target: Small Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 (See Below) Spell Resistance: Yes Material Component: Copper Wire
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels up to level 10 plus an additional 1d6 points per 5 caster levels thereafter. Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
|
Caster Level(s): Wizard / Sorcerer 2 Innate Level: 2 School: Evocation Descriptor(s): Electrical Component(s): Verbal, Somatic Range: Short Area of Effect / Target: Small Duration: Instantaneous Additional Counter Spells: Save: Reflex 1/2 (See Below) Spell Resistance: Yes
You create a small stroke of lightning that cycles through all creatures in the area of effect. The spell deals 1d6 points of damage per 2 caster levels (maximum 5d6). Those who fail their Reflex saves must succeed at a Will save or be stunned for 1 round.
|