Dark Fire (Immolate)

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(See auto-generated stat block below.)



Name Dark Fire (Immolate)
School Evocation
Innate Level 3
Class Progression Innate 3
Components Verbal
Range Medium (20m)
Valid Targets Creature, Items, Door, Placeable
Conjuration Time 1.5s
Casting Time 1.7s
Hostile Yes
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic None
Spell Type Item Power
Impact Script X2_S3_Darkfire
Icon is_MagWeap is_MagWeap
Description Caster Level(s): Cleric 3
Innate Level: 3
School: Evocation
Descriptor(s): Fire
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Creature, Melee Weapon
Duration: 1 Hour / Level
Additional Counter Spells:
Save: None
Spell Resistance: No

This spell allows the caster to immolate a non-magical weapon. The weapon will do 1d6 points of damage, +1 per two caster levels (maximum of +10) of fire damage. The caster can either target a specific melee weapon in his inventory or a creature to enchant the weapon the creature is wielding.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.