Eyeball Flame Ray Attack

(See auto-generated stat block below.)



Name Eyeball Flame Ray Attack
School Evocation
Innate Level 1
Class Progression Innate 1
Components Somatic
Range Medium (20m)
Valid Targets Creature, Area / Ground, Items, Placeable
Conjuration Time 0.5s
Casting Time 0.5s
Hostile Yes
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script x1_s1_eyebray
Icon ir_GenBolt ir_GenBolt
Description Difficulty Class, where applicable: 10 + 1 for every 2 HD.
Duration, where applicable: 1 Round for every 2 HD.
Damage, where applicable: 1d6 for every 2 HD.

Bolts damage or negatively affect a single target creature. Bolts can deal damage or deliver more exotic effects such as charm and domination, ability damage, paralysis, poison, slow, or entanglement. The following types of Bolts are available in the game:

Direct Damage: Bolt of Acid, Bolt of Cold, Bolt of Fire, Bolt of Lightning, Bolt of Shards
Mind-Affecting: Bolt of Charm, Bolt of Confusion, Bolt of Domination, Bolt of Stunning, Bolt of Dazing.
Negative Energy: Bolt of Death, Bolt of Level Drain, Bolt of Charisma, Bolt of Constitution damage, Bolt of Dexterity damage, Bolt of Strength damage, Bolt of Wisdom damage, or Bolt of Intelligence damage.
Movement Impeding: Bolt of Slowness, Bolt of Webbing, Bolt of Paralysis.
Miscellaneous: Bolt of Disease, Bolt of Poison, Salt Mephit Breath (1d4 Damage, -2 to Attack, -4 to Armor Class for 3 rounds), Steam Mephit Breath (1d4 Damage, -2 Attack and -4 to Armor Class for 3 rounds).

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.