Ferocity, Improved

(See auto-generated stat block below.)



Name Ferocity, Improved
School Evocation
Innate Level 4
Class Progression Innate 4
Components Somatic
Range Personal (0m)
Valid Targets Self, Items, Placeable
Conjuration Time 0.5s
Casting Time 0.5s
Hostile No
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script NW_S1_Feroc2
Icon ir_GenFrenzy ir_GenFrenzy
Description Difficulty Class: None.
Damage: None.
Duration: Number of rounds equal to the creature's Constitution modifier.

Some creatures have the ability to enter a frenzied state that grants temporary ability score bonuses. This works in a similar fashion to Barbarian Rage. A creature can enter three different types of Frenzy available in the game, each of which has three versions that apply a +2, +4, or +6 bonus to ability scores. The duration of all forms of Frenzy is equal to the creature's Constitution modifier, in rounds. The three types are as follows:

Ferocity: boosts Strength and Dexterity.
Intensity: boosts Dexterity and Constitution.
Rage: boosts Strength and Constitution.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.