(See auto-generated stat block below.)
| Name
|
Harm Self (Undead)
|
| School
|
Necromancy
|
| Innate Level
|
6
|
| Class Progression
|
Innate 6
|
| Components
|
Verbal, Somatic
|
| Range
|
Touch (2.25m)
|
| Valid Targets
|
Self
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1s
|
| Hostile
|
No
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
Quicken, Silent, Still
|
| Spell Type
|
Creature Power
|
| Impact Script
|
NW_S0_Harm
|
| Icon
|
is_Harm
|
| Description
|
Caster Level(s): Cleric 6, Druid 7 Innate Level: 6 School: Conjuration Descriptor(s): Component(s): Verbal, Somatic Range: Touch Area of Effect / Target: Single Duration: Instant Additional Counter Spells: Harm Save: None Spell Resistance: Yes
The target of Heal is restored to full Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell). A successful touch attack must first be made when this spell is used against undead.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.