Harm Self (Undead)

(See auto-generated stat block below.)



Name Harm Self (Undead)
School Necromancy
Innate Level 6
Class Progression Innate 6
Components Verbal, Somatic
Range Touch (2.25m)
Valid Targets Self
Conjuration Time 1.5s
Casting Time 1s
Hostile No
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic Quicken, Silent, Still
Spell Type Creature Power
Impact Script NW_S0_Harm
Icon is_Harm is_Harm
Description Caster Level(s): Cleric 6, Druid 7
Innate Level: 6
School: Conjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Harm
Save: None
Spell Resistance: Yes

The target of Heal is restored to full Hit Points. Healing spells have a reverse effect when used on undead, harming instead of healing them (undead are reduced to 1d4 Hit Points with this spell). A successful touch attack must first be made when this spell is used against undead.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.