Howl, Fear

(See auto-generated stat block below.)



Name Howl, Fear
School Evocation
Innate Level 5
Class Progression Innate 5
Components Verbal
Range Short (8m)
Valid Targets Creature, Items, Placeable
Area of Effect Sphere, 8.33m radius
Targeting Flags Harms Enemies, Harms Allies, Origin on Self
Conjuration Time 0.5s
Casting Time 0.5s
Hostile Yes
Uses Concentration No
Spontaneously Cast No
Allowed Metamagic None
Spell Type Creature Power
Impact Script NW_S1_HowlFear
Icon ir_GenHowl ir_GenHowl
Description Difficulty Class, where applicable: 10 + 1 for every 4 HD.
Damage, where applicable: 1d6 + 1d6 for every 4 HD.
Duration, where applicable: 1 round + 1 for every 4 HD.

Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 30 feet. Although Howl attacks have a large area of effect, they are easier to resist and do not last as long as other attack forms. The following types of Howls are available in the game:

Direct Damage: Sonic.
Mind-Affecting: Confuse, Daze, Fear, Stun.
Negative Energy: Doom, Death.
Movement Impeding: Paralysis.
Miscellaneous: Trumpet Archon Blast (Difficulty Class of 19, Paralysis for 1d4 Rounds).

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.