(See auto-generated stat block below.)
| Name
|
Parry
|
| Key Ability
|
Dexterity
|
| Usable Untrained
|
Yes
|
| All Classes Can Use
|
Yes
|
| Armor Check Penalty Applies
|
Yes
|
| Hostile Skill
|
No
|
| Max CR
|
1
|
| Script Constant
|
SKILL_PARRY
|
| Icon
|
isk_parry
|
| Description
|
Ability: Dexterity. Requires Training: No. Classes: All.
Parry allows the character to block incoming attacks and make spectacular counterattacks.
Check: The DC is the modified attack roll of the incoming blow. A successful Parry check means that the attack does not damage the parrying character. A character may only parry a number of attacks per round equal to the number of attacks per round available to the character. Special: If the parry is successful and the difference between the roll and the DC is ten points or greater, a counterattack occurs. A counterattack is a free attack made by the parrying character, at his full attack bonus, against the parried opponent. Use: Select the Parry mode. The character will remain in parry mode until the mode is exited.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.