Pick Pocket

(See auto-generated stat block below.)


Name Pick Pocket
Key Ability Dexterity
Usable Untrained No
All Classes Can Use Yes
Armor Check Penalty Applies Yes
Hostile Skill Yes
Script Constant SKILL_PICK_POCKET
Icon isk_pocket isk_pocket
Description Ability: Dexterity.
Requires Training: Yes.
Classes: All.

Pick Pocket allows a character to remove items from another's backpack.

Check: There are two parts to successfully picking a pocket. First, the item must be acquired, and then the targeted creature must not notice the theft. Stealing the item is a simple skill test against the target's DC. The base DC for a neutral or tolerant creature is 20, and 30 for a hostile creature. This roll is modified by armor check penalties. The targeted creature then makes an opposed Spot check against the character's Pick Pocket check. Hostile creatures have a +10 bonus to their Spot checks in this test. If the targeted creature succeeds at this opposed check, then the target has detected the theft attempt. An NPC who detects the attempt will turn hostile, and a PC will be informed that the character has attempted to use Pick Pocket on him. If the character is successful at both checks, then he steals the item without being detected.

Use: Select skill, then select valid target.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.