Set Trap

(See auto-generated stat block below.)


Name Set Trap
Key Ability Dexterity
Usable Untrained No
All Classes Can Use Yes
Armor Check Penalty Applies Yes
Hostile Skill No
Script Constant SKILL_SET_TRAP
Icon isk_settrap isk_settrap
Description Ability: Dexterity.
Requires Training: Yes.
Classes: All.

This skill allows a character to place trap kits.

Check: When a trap kit is used, the character makes a skill check. The DC of the task is determined by the power of the trap.
Special: 5 or more ranks in Disable Traps grants a +2 synergy bonus on Set Trap checks. Any party members are able to see traps that one character has set.
Spectacular Failure: If a skill check is failed by 10 or more, the trap goes off in the attempt to set it. This can only occur if you are in combat when trying to set the trap.
Use: Use a trap kit from your inventory. An icon visible to you and your party will appear on the ground to represent the trap.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.