Wizard: Difference between revisions

6,424 bytes added ,  Thursday at 16:44
layonara wiki-sync: class Wizard @ nwn-haks 99d84bcc
m (Text replacement - "<span class="BOLD">(.*)<\/span>" to "$1")
(layonara wiki-sync: class Wizard @ nwn-haks 99d84bcc)
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** Great Intelligence
** Great Intelligence
** Improved Combat Casting
** Improved Combat Casting
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{| class="wikitable" style="width:100%;"
|-
! style="width:14em;" | Field !! Layonara !! Stock NWN:EE
|-
! style="text-align:left; width:14em;" | Name
| style="width:42%;" | Wizard
| style="width:42%;" | Wizard
|-
! style="text-align:left; width:14em;" | Plural
| style="width:42%;" | Wizards
| style="width:42%;" | Wizards
|-
! style="text-align:left; width:14em;" | Player Class
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Spell Caster
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Hit Die
| style="width:42%;" | d4
| style="width:42%;" | d4
|-
! style="text-align:left; width:14em;" | Skill Points / Level
| style="width:42%;" | 2
| style="width:42%;" | 2
|-
! style="text-align:left; width:14em;" | Primary Ability
| style="width:42%;" | INT
| style="width:42%;" | INT
|-
! style="text-align:left; width:14em;" | Recommended Ability Array
| style="width:42%;" | STR 10, DEX 14, CON 14, WIS 12, INT 16, CHA 10
| style="width:42%;" | STR 10, DEX 14, CON 14, WIS 12, INT 16, CHA 10
|-
! style="text-align:left; width:14em;" | Alignment Restriction
| style="width:42%;" | None
| style="width:42%;" | None
|-
! style="text-align:left; width:14em;" | Max Level
| style="width:42%;" | Unlimited
| style="width:42%;" | Unlimited
|-
! style="text-align:left; width:14em;" | Multiclass XP Penalty
| style="width:42%;" | Yes
| style="width:42%;" | Yes
|-
! style="text-align:left; width:14em;" | Arcane Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Divine Spell Level Modifier
| style="width:42%;" | 0
| style="width:42%;" | 0
|-
! style="text-align:left; width:14em;" | Epic Class
| style="width:42%;" | No
| style="width:42%;" | No
|-
! style="text-align:left; width:14em;" | Attack Bonus Table
| style="width:42%;" | <code>CLS_ATK_3</code>
| style="width:42%;" | <code>CLS_ATK_3</code>
|-
! style="text-align:left; width:14em;" | Saving Throw Table
| style="width:42%;" | <code>CLS_SAVTHR_WIZ</code>
| style="width:42%;" | <code>CLS_SAVTHR_WIZ</code>
|-
! style="text-align:left; width:14em;" | Feats Table
| style="width:42%;" | <code>CLS_FEAT_WIZ</code>
| style="width:42%;" | <code>CLS_FEAT_WIZ</code>
|-
! style="text-align:left; width:14em;" | Bonus Feats Table
| style="width:42%;" | <code>CLS_BFEAT_WIZ</code>
| style="width:42%;" | <code>CLS_BFEAT_WIZ</code>
|-
! style="text-align:left; width:14em;" | Skills Table
| style="width:42%;" | <code>CLS_SKILL_WIZ</code>
| style="width:42%;" | <code>CLS_SKILL_WIZ</code>
|- style="background:#fffacd;"
! style="text-align:left; width:14em;" | Spell Gain Table
| style="width:42%;" | <ins style="background:#c6efce; text-decoration:none; padding:0 2px;"><code>LAY_SPGN_WIZ</code></ins>
| style="width:42%;" | <del style="background:#ffc7ce; text-decoration:line-through; padding:0 2px;"><code>CLS_SPGN_WIZ</code></del>
|-
! style="text-align:left; width:14em;" | Script Constant
| style="width:42%;" | <code>CLASS_TYPE_WIZARD</code>
| style="width:42%;" | <code>CLASS_TYPE_WIZARD</code>
|-
! style="text-align:left; width:14em;" | Icon
| style="width:42%;" | [[File:ir_wizard.png|frameless|64px|border|alt=IR_WIZARD]] <code>IR_WIZARD</code>
| style="width:42%;" | [[File:ir_wizard.png|frameless|64px|border|alt=IR_WIZARD]] <code>IR_WIZARD</code>
|-
! style="text-align:left; width:14em;" | Description
| style="width:42%;" | Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.<br><br>WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.<br><br>- Hit Die: d4.<br>- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.<br>- Skill Points (*4 at 1st level): 2 + Int Modifier.<br>- Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.
| style="width:42%;" | Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, creature that serves her.<br><br>WARNING: To cast a spell, a wizard must have a Intelligence score of 10 + the spell's level. For example, to cast a 9th-level spell, a wizard must have a Intelligence of 19.<br><br>- Hit Die: d4.<br>- Proficiencies: Proficient with wizard weapons. Wizards are not proficient with armor or shields.<br>- Skill Points (*4 at 1st level): 2 + Int Modifier.<br>- Spellcasting: Arcane (Intelligence-based, spell preparation is required, spell failure from armor is a factor); wizards begin the game knowing all cantrips and four 1st-level spells.
|}
<small>''Differs from stock NWN:EE in 1 field. Highlighted rows show changes; <ins style="background:#c6efce;">added</ins> and <del style="background:#ffc7ce;">removed</del> words are marked inline within differing cells.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
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