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Dexterity measures agility, reflexes, and balance. This ability is most important for [[Rogues]], but also for characters who typically wear [[light]] or medium armor (Barbarians and [[Rangers]]) or none at all (Monks, [[Wizards]], and [[Sorcerers]]), or for any character who wants to be a skilled archer. Your dexterity modifier is added to all Reflex saving throws. | |||
Notes: | |||
* Any creature that can move has at least 1 point of Dexterity. | * Any creature that can move has at least 1 point of Dexterity. | ||
* Having a score of 0 means that the character cannot move at all. He stands motionless, rigid, and helpless. | * Having a score of 0 means that the character cannot move at all. He stands motionless, rigid, and helpless. | ||
* <span class="NOMARKUP">A</span> creature with no Dexterity score can't move (a shrieker, for example). If it can act (such as by casting spells), it applies its Intelligence modifier to initiative checks instead of a Dexterity modifier. The creature fails all Reflex saves and Dexterity checks. | * <span class="NOMARKUP">A</span> creature with no Dexterity score can't move (a shrieker, for example). If it can act (such as by casting spells), it applies its [[Intelligence]] modifier to [[initiative]] checks instead of a Dexterity modifier. The creature fails all Reflex saves and Dexterity checks. | ||
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