Rogue: Difference between revisions

layonara wiki-sync: class Rogue @ nwn-haks local
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<span class="DROPCAP">R</span>ogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &quot;fake it&quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. [[Rogues]] are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a [[fighter]] in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes &quot;fake it&quot; well enough to cast spells from scrolls, activate wands, and use just about any other magic item.


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* Alignment: Any
* Alignment: Any
* Hit Die: d6
* Hit Die: d6
* Proficiencies: Armor (Light), Weapons (Rogue)
* Proficiencies: Armor ([[Light]]), Weapons (Rogue)
* Skill Points: 8 + Intelligence Modifier
* Skill Points: 8 + [[Intelligence]] Modifier
* Class Skills:
* [[Class Skills]]:
** Appraise
** Appraise
** Bluff
** Bluff
** Craft Armor
** [[Craft Armor]]
** Craft Weapon
** [[Craft Weapon]]
** Disable Trap
** Disable Trap
** Gather Information
** Gather Information
** Heal (Skill)
** [[Heal]] (Skill)
** Hide
** Hide
** Intimidate
** Intimidate
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* BAB: Second
* BAB: Second


Abilities:
[[Abilities]]:


* Level 1
* Level 1
** Sneak Attack (+1d6)
** Sneak Attack (+1d6)
* Level 2
* Level 2
** [[lore/evasion|Evasion]]
** [[Evasion]]
* Level 3
* Level 3
** Sneak Attack (+2d6)
** Sneak Attack (+2d6)
** Uncanny Dodge I
** [[Uncanny Dodge I]]
* Level 5
* Level 5
** Sneak Attack (+3d6)
** Sneak Attack (+3d6)
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<span id="RSFL" class="ANCHORNAME"></span><br />
<span id="RSFL" class="ANCHORNAME"></span><br />
<span class="UNDERSCORE">Rogue Special Feat List</span>:<br />
<span class="UNDERSCORE">Rogue Special Feat List</span>:<br />
On achieving 10th level and every three levels thereafter, the rogue can choose one of these feats.
On achieving 10th level and every three levels thereafter, the rogue can choose one of these [[feats]].


* Crippling Strike
* [[Crippling Strike]]
* Defensive Roll
* [[Defensive Roll]]
* Improved Evasion
* [[Improved Evasion]]
* Opportunist
* [[Opportunist]]
* Skill Mastery
* [[Skill Mastery]]
* Slippery Mind
* [[Slippery Mind]]


Epic Rogue
[[Epic Rogue]]


<span class="DROPCAP">T</span>he ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit and stealth.<br />
The ultimate thief with legendary skills and many a tale of derring-do, the epic rogue is the master of cunning, deceit and stealth.<br />
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** Improved Sneak Attack
** Improved Sneak Attack
** Opportunist
** Opportunist
** Self Concealment
** Self [[Concealment]]
** Skill Mastery
** Skill Mastery
** Slippery Mind
** Slippery Mind
** Superior Initiative
** Superior [[Initiative]]
* Sneak Attack continues to improve by 1d6 at each odd-numbered level the epic rogue gains.
* Sneak Attack continues to improve by 1d6 at each odd-numbered level the epic rogue gains.
<!-- BEGIN-AUTOSYNC v1 -->
{| class="wikitable" style="width:100%; max-width:48em;"
|-
! style="text-align:left; width:18em;" | Name
| Rogue
|-
! style="text-align:left; width:18em;" | Plural
| Rogues
|-
! style="text-align:left; width:18em;" | Player Class
| Yes
|-
! style="text-align:left; width:18em;" | Spell Caster
| No
|-
! style="text-align:left; width:18em;" | Hit Die
| d6
|-
! style="text-align:left; width:18em;" | Skill Points / Level
| 8
|-
! style="text-align:left; width:18em;" | Primary Ability
| DEX
|-
! style="text-align:left; width:18em;" | Recommended Ability Array
| STR 12, DEX 16, CON 14, WIS 8, INT 14, CHA 12
|-
! style="text-align:left; width:18em;" | Alignment Restriction
| None
|-
! style="text-align:left; width:18em;" | Max Level
| Unlimited
|-
! style="text-align:left; width:18em;" | Multiclass XP Penalty
| Yes
|-
! style="text-align:left; width:18em;" | Arcane Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Divine Spell Level Modifier
| 0
|-
! style="text-align:left; width:18em;" | Epic Class
| No
|-
! style="text-align:left; width:18em;" | Attack Bonus Table
| <code>CLS_ATK_2</code>
|-
! style="text-align:left; width:18em;" | Saving Throw Table
| <code>CLS_SAVTHR_ROG</code>
|-
! style="text-align:left; width:18em;" | Feats Table
| <code>CLS_FEAT_ROG</code>
|-
! style="text-align:left; width:18em;" | Bonus Feats Table
| <code>CLS_BFEAT_ROG</code>
|-
! style="text-align:left; width:18em;" | Skills Table
| <code>CLS_SKILL_ROG</code>
|-
! style="text-align:left; width:18em;" | Script Constant
| <code>CLASS_TYPE_ROGUE</code>
|-
! style="text-align:left; width:18em;" | Icon
| [[File:ir_rogue.png|frameless|64px|border|alt=IR_ROGUE]] <code>IR_ROGUE</code>
|-
! style="text-align:left; width:18em;" | Description
| Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.<br><br>- Hit Die: d6.<br>- Proficiencies: Proficient with rogue weapons and light armor. Rogues are not proficient with shields.<br>- Skill Points (*4 at 1st level): 8 + Int Modifier.
|}
<small>''Identical to stock NWN:EE.''</small>
<small>''Auto-generated from [https://github.com/Layonara/nwn-haks nwn-haks] (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.''</small>
[[Category:NWN Classes]]
[[Category:NWN Playable Classes]]
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