Armor Class: Difference between revisions

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<span class="DROPCAP">T</span>he Armor Class, or AC, of a player or creature is the number that an opponent's attack roll must equal or exceed to successfully hit.<br />
The Armor Class, or AC, of a player or creature is the number that an opponent's attack roll must equal or exceed to successfully hit.<br />
Armor Class is an abstract number, that represents how difficult it is to damage someone.
Armor Class is an abstract number, that represents how difficult it is to damage someone.


A character's AC is equal to 10 + [[Dexterity]] modifier + armor bonus + [[shield]] bonus + size modifier + any other bonuses from items, spellls, or special [[abilities]] (see below).
A character's AC is equal to 10 + [[Dexterity]] modifier + armor bonus + [[shield]] bonus + size modifier + any other bonuses from items, spellls, or special [[abilities]] (see below).


<span class="BOLD">AC Types</span>
AC Types


* Armor bonus - provided by armor slot and bracers slot (bracers only; gloves provide deflection)
* Armor bonus - provided by armor slot and bracers slot (bracers only; gloves provide deflection)
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Below are 6 AC categories; the 5 that NWN uses (Natural, Armor, Shield, Deflection, Dodge), and one extra &quot;other&quot; category to hold the bonuses that do not fit into the 5 base categories. All these categories will stack together, and ultimately sum together to form a character's total AC.
Below are 6 AC categories; the 5 that NWN uses (Natural, Armor, Shield, Deflection, Dodge), and one extra &quot;other&quot; category to hold the bonuses that do not fit into the 5 base categories. All these categories will stack together, and ultimately sum together to form a character's total AC.


<span class="BOLD">Sources of Natural AC</span>
Sources of Natural AC


These will not stack with each other; the highest one is used.
These will not stack with each other; the highest one is used.
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* Spell: [[Tenser's Transformation]] (+4)
* Spell: [[Tenser's Transformation]] (+4)


<span class="BOLD">Sources of Armor AC</span>
Sources of Armor AC


These will not stack with each other; the highest one is used.
These will not stack with each other; the highest one is used.
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* Spell: [[Magic Vestment]] (+1-5)
* Spell: [[Magic Vestment]] (+1-5)


<span class="BOLD">Sources of Shield AC</span>
Sources of Shield AC


These will not stack with each other; the highest one is used.
These will not stack with each other; the highest one is used.
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* Spell: Magic Vestment (+1-5)
* Spell: Magic Vestment (+1-5)


<span class="BOLD">Sources of Deflection AC</span>
Sources of Deflection AC


These will not stack with each other; the highest one is used.
These will not stack with each other; the highest one is used.
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* Spell: Magic Circle Against Alignment (+2 versus selected alignment)
* Spell: Magic Circle Against Alignment (+2 versus selected alignment)


<span class="BOLD">Sources of Dodge AC</span>
Sources of Dodge AC


These will stack with each other but is limited to a +20 maximum Dodge bonus.
These will stack with each other but is limited to a +20 maximum Dodge bonus.
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All Dodge AC is lost when caught [[Flat-footed]] (even if the character has the Uncanny Dodge feat).
All Dodge AC is lost when caught [[Flat-footed]] (even if the character has the Uncanny Dodge feat).


<span class="BOLD">Other Sources of AC</span>
Other Sources of AC


These are all individual sources, and stack together with no restrictions.
These are all individual sources, and stack together with no restrictions.