Wizard Teleportation: Difference between revisions

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<span class="BOLD">Notes:</span>
<span class="BOLD">Notes:</span>


* Upon logging in for the first time after reaching the 14th [[lore/wizard|wizard]] level, a character will find in his/her inventory a wizard's tome of teleportation.
* Upon logging in for the first time after reaching the 14th [[lore/wizard|wizard]] level, a character will find in his/her inventory a [[wizard]]'s tome of teleportation.
* Activating the tome allows a PC to do two things:
* Activating the tome allows a PC to do two things:
** Choose a destination.
** Choose a destination.
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*** <span style="color:green;">IC</span>, it's possible for the teleportation to be interrupted or misdirected by another caster, though <span style="color:red;">OOC</span>, something like this could only occur through GM intervention.
*** <span style="color:green;">IC</span>, it's possible for the teleportation to be interrupted or misdirected by another caster, though <span style="color:red;">OOC</span>, something like this could only occur through GM intervention.
* <span class="UNDERSCORE">Warnings</span>:
* <span class="UNDERSCORE">Warnings</span>:
** Do not use the tome to teleport out of combat. The wizard's tome of teleportation is for role-play purposes and travel; it's not intended to be a way to avoid death in combat.
** Do not use the tome to teleport out of combat. The wizard's tome of teleportation is for role-play purposes and travel; it's not intended to be a way to avoid [[death]] in combat.
** Do not use the tome to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.
** Do not use the tome to teleport from [[lore/cnr|CNR]] areas to crafting stations and vice-versa. Again, the system is for RP, not to climb up the CNR ladders.
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