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The [[Al'Noth]], the physical representation of all magic on [[Layonara]] is extensive. It encompasses the prime material plane from the depths of its [[core]] to the height of its clouds. But like any well worn oft used material, it has wrinkles and tears. | |||
There are places in the world where the Al'Noth ceases to function. Such places are often refered to as <span class="ITALIC">rifts</span>, and denote a tear in the fabric of magic. Only the most permanent of magical effects can withstand the sheer void of magic. Tears are usually termed <span class="BOLD">Dead Magic</span>, despite the fact that the magic is not so much dead, as non-existant in the area of the rift. | There are places in the world where the Al'Noth ceases to function. Such places are often refered to as <span class="ITALIC">rifts</span>, and denote a tear in the fabric of magic. Only the most permanent of magical effects can withstand the sheer void of magic. Tears are usually termed <span class="BOLD">Dead Magic</span>, despite the fact that the magic is not so much dead, as non-existant in the area of the rift. | ||
In other places, the Al'Noth has been creased, or folded, in such a way that magic does not work as intended. These areas are often feared for even the casting of something so insignificant as a cantrip can cause disastrous explosions of magic. Such wrinkles in the Al'Noth have been dubbed <span class="BOLD">Wild Magic</span> zones. | In other places, the Al'Noth has been creased, or folded, in such a way that magic does not work as intended. These areas are often feared for even the casting of something so insignificant as a cantrip can cause disastrous explosions of magic. Such wrinkles in the Al'Noth have been dubbed <span class="BOLD">Wild Magic</span> zones. | ||