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A character's AC is equal to 10 + [[Dexterity]] modifier + armor bonus + [[shield]] bonus + size modifier + any other bonuses from items, spellls, or special [[abilities]] (see below). | A character's AC is equal to 10 + [[Dexterity]] modifier + armor bonus + [[shield]] bonus + size modifier + any other bonuses from items, spellls, or special [[abilities]] (see below). | ||
AC Types | |||
* Armor bonus - provided by armor slot and bracers slot (bracers only; gloves provide deflection) | * Armor bonus - provided by armor slot and bracers slot (bracers only; gloves provide deflection) | ||
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Below are 6 AC categories; the 5 that NWN uses (Natural, Armor, Shield, Deflection, Dodge), and one extra "other" category to hold the bonuses that do not fit into the 5 base categories. All these categories will stack together, and ultimately sum together to form a character's total AC. | Below are 6 AC categories; the 5 that NWN uses (Natural, Armor, Shield, Deflection, Dodge), and one extra "other" category to hold the bonuses that do not fit into the 5 base categories. All these categories will stack together, and ultimately sum together to form a character's total AC. | ||
Sources of Natural AC | |||
These will not stack with each other; the highest one is used. | These will not stack with each other; the highest one is used. | ||
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* Spell: [[Tenser's Transformation]] (+4) | * Spell: [[Tenser's Transformation]] (+4) | ||
Sources of Armor AC | |||
These will not stack with each other; the highest one is used. | These will not stack with each other; the highest one is used. | ||
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* Spell: [[Magic Vestment]] (+1-5) | * Spell: [[Magic Vestment]] (+1-5) | ||
Sources of Shield AC | |||
These will not stack with each other; the highest one is used. | These will not stack with each other; the highest one is used. | ||
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* Spell: Magic Vestment (+1-5) | * Spell: Magic Vestment (+1-5) | ||
Sources of Deflection AC | |||
These will not stack with each other; the highest one is used. | These will not stack with each other; the highest one is used. | ||
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* Spell: Magic Circle Against Alignment (+2 versus selected alignment) | * Spell: Magic Circle Against Alignment (+2 versus selected alignment) | ||
Sources of Dodge AC | |||
These will stack with each other but is limited to a +20 maximum Dodge bonus. | These will stack with each other but is limited to a +20 maximum Dodge bonus. | ||
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All Dodge AC is lost when caught [[Flat-footed]] (even if the character has the Uncanny Dodge feat). | All Dodge AC is lost when caught [[Flat-footed]] (even if the character has the Uncanny Dodge feat). | ||
Other Sources of AC | |||
These are all individual sources, and stack together with no restrictions. | These are all individual sources, and stack together with no restrictions. | ||