Co'rys: Difference between revisions

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== Government ==
== Government ==
The urzhrah rules [[Co'rys]]. Beside him is Yveisha, his one advisor, and below him is his council, officially called the Co'rys Advisory. The Advisory consists of Thubrik Temper of Mesgard's dwarves, a Mesgard mage named Voire de Contre, and one [[brokanian]] from Halin called Ashima of Thistle Brood. Needless to say the tension is usually unbearable with fights breaking out regularly.
The urzhrah rules Co'rys. Beside him is Yveisha, his one advisor, and below him is his council, officially called the Co'rys Advisory. The Advisory consists of Thubrik Temper of Mesgard's dwarves, a Mesgard mage named Voire de Contre, and one [[brokanian]] from Halin called Ashima of Thistle Brood. Needless to say the tension is usually unbearable with fights breaking out regularly.


To the urzhrah, however, the fights are immaterial as he manipulates things to get what he wishes. In fact, he counts on them to keep the Advisory Council busy, although Ashima worries him greatly in her sharp-eyed understanding of his methods.
To the urzhrah, however, the fights are immaterial as he manipulates things to get what he wishes. In fact, he counts on them to keep the Advisory Council busy, although Ashima worries him greatly in her sharp-eyed understanding of his methods.
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== History and Rumors ==
== History and Rumors ==
Called a kingdom by its leaders but considered a joke (or a scourge) by its neighbors, the borders of [[Co'rys]] have only recently been defined. Previous to the coup of Francis Vehlor the swampy basin between the former Queen of [[Mistone]]'s realm and the mountains of the dwarves was a no-man's-land; those portions that were useful were controlled by Queen [[Allurial]] (such as [[Fort Vehl]] and Dapplegreen) and the rest were ignored. Not good for farming, haunted by [[unliving]] and either covered in thick tangled forest or sticky muck, the land now called Co'rys found only one use. It was the perfect place for lawbreakers and ne'er-do-wells to hide.
Called a kingdom by its leaders but considered a joke (or a scourge) by its neighbors, the borders of Co'rys have only recently been defined. Previous to the coup of Francis Vehlor the swampy basin between the former Queen of [[Mistone]]'s realm and the mountains of the dwarves was a no-man's-land; those portions that were useful were controlled by Queen [[Allurial]] (such as [[Fort Vehl]] and Dapplegreen) and the rest were ignored. Not good for farming, haunted by [[unliving]] and either covered in thick tangled forest or sticky muck, the land now called Co'rys found only one use. It was the perfect place for lawbreakers and ne'er-do-wells to hide.


Rather than waste resources and time flushing out every petty thief and brigand, the areas around the Dapplegreen outskirts and the Gloom Woods were left to be time and time again. No kingdom, city or clan wanting to get mired in guerilla warfare. Even during [[Queen Allurial]]'s time only the direct route from Dapplegreen to South Port (now called Fort Vehl) was patrolled. Sometimes called Faht Veeahl due to the [[slow]], drawling regional dialect, the docks are still a welcome sight to anyone coming from the long routes of [[Alindor]] or [[Dregar]], and very welcome to those who have had to sail around the Ulgrid's southern tip. The town, now the capital, was supposed to be under Allurial's protection but the remote location made for a great deal of nefarious traffic which has only increased in recent years. Some say that Fort Vehl is every bit as bad as [[Hurm]], with more illegitimate ships docking than legitimate ones, but many more say it has always been so, and no one really cared.
Rather than waste resources and time flushing out every petty thief and brigand, the areas around the Dapplegreen outskirts and the Gloom Woods were left to be time and time again. No kingdom, city or clan wanting to get mired in guerilla warfare. Even during [[Queen Allurial]]'s time only the direct route from Dapplegreen to South Port (now called Fort Vehl) was patrolled. Sometimes called Faht Veeahl due to the [[slow]], drawling regional dialect, the docks are still a welcome sight to anyone coming from the long routes of [[Alindor]] or [[Dregar]], and very welcome to those who have had to sail around the Ulgrid's southern tip. The town, now the capital, was supposed to be under Allurial's protection but the remote location made for a great deal of nefarious traffic which has only increased in recent years. Some say that Fort Vehl is every bit as bad as [[Hurm]], with more illegitimate ships docking than legitimate ones, but many more say it has always been so, and no one really cared.
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== Military ==
== Military ==
The [[Co'rys]] military is flung around the kingdom and contains four parts. First is the "army" with no name as yet. This organization is all things -patrols, military actions, town guard. It is under the charge of Andrew Cartier, who is called Captain or sometimes Lieutenant depending on who is speaking to him. He holds the only title, and the rest of the army are addressed by whatever name they present.
The Co'rys military is flung around the kingdom and contains four parts. First is the "army" with no name as yet. This organization is all things -patrols, military actions, town guard. It is under the charge of Andrew Cartier, who is called Captain or sometimes Lieutenant depending on who is speaking to him. He holds the only title, and the rest of the army are addressed by whatever name they present.


Second is the navy, which is primarily composed of ship's captains who owe favors to Kezed or were known to owe favors to Vehlor. [[Fort Vehl]] does have six warships now, each being extensively refitted when they are not out on "shakedown" voyages (which, some cryptically remark, always seems to coincide with increased piracy in the area). A [[gnome]] by the name of Elmswhittle is in charge of the ship's refitting but a naval war captain, if there is one, has not come into public view.
Second is the navy, which is primarily composed of ship's captains who owe favors to Kezed or were known to owe favors to Vehlor. [[Fort Vehl]] does have six warships now, each being extensively refitted when they are not out on "shakedown" voyages (which, some cryptically remark, always seems to coincide with increased piracy in the area). A [[gnome]] by the name of Elmswhittle is in charge of the ship's refitting but a naval war captain, if there is one, has not come into public view.
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== Politics ==
== Politics ==
Me first?. If one concept could define both the government and its people, this would be it. [[Co'rys]] has become a haven of [[crime]] and survivalists, those who are not afraid to take what they need regardless of the laws of the world elsewhere. Edicts and laws are enforced at the whims of those who enact them, and generally have the lifespan of a baby kitten in the Battlehelm Moors. This is the prevailing attitude and explains much about how Co'rys works.
Me first?. If one concept could define both the government and its people, this would be it. Co'rys has become a haven of [[crime]] and survivalists, those who are not afraid to take what they need regardless of the laws of the world elsewhere. Edicts and laws are enforced at the whims of those who enact them, and generally have the lifespan of a baby kitten in the Battlehelm Moors. This is the prevailing attitude and explains much about how Co'rys works.


As a result of this lawlessness, the slave trade through the kingdom is fairly brisk. While there are few in the kingdom who can afford slaves, Vehl is a common port of call for slaver ships.
As a result of this lawlessness, the slave trade through the kingdom is fairly brisk. While there are few in the kingdom who can afford slaves, Vehl is a common port of call for slaver ships.