Hold Animal

Revision as of 16:46, 30 April 2026 by Orth (talk | contribs) (layonara wiki-sync: spell Hold_Animal @ nwn-haks 99d84bcc)

(See auto-generated stat block below.)



Name Hold Animal
School Enchantment
Innate Level 2
Class Progression Druid 2, Ranger 2, Innate 2
Components Verbal, Somatic
Range Medium (20m)
Valid Targets Creature, Items
Conjuration Time 1.5s
Casting Time 1s
Hostile Yes
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic Extend, Quicken, Silent, Still
Spell Type Spell
Impact Script NW_S0_HoldAnim
Icon is_HoldAnim is_HoldAnim
Description Caster Level(s): Druid 2, Ranger 2
Innate Level: 2
School: Enchantment
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Freedom of Movement
Save: Will (-4) Negates
Spell Resistance: Yes

The target animal is paralyzed for the duration of the spell.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.