Create Undead

Revision as of 22:02, 30 April 2026 by Orth (talk | contribs) (layonara wiki-sync: spell Create_Undead @ nwn-haks local)

(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Create Undead Create Undead
School Necromancy Necromancy
Innate Level 6 6
Class Progression Cleric 6, Wizard / Sorcerer 8, Innate 6 Cleric 6, Wizard / Sorcerer 8, Innate 6
Components Verbal, Somatic Verbal, Somatic
Range Short (8m) Short (8m)
Valid Targets Area / Ground, Items, Placeable Area / Ground, Items, Placeable
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile No No
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script NW_S0_CrUndead NW_S0_CrUndead
Icon is_CrUndead is_CrUndead is_CrUndead is_CrUndead
Description Caster Level(s): Cleric 6, Wizard / Sorcerer 8
Innate Level:
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic, Material
Range: Short
Area of Effect / Target: Point
Duration: 1 Turn / Level
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: None
Material Component: Black Onyx

The caster brings an undead creature into being. The type of undead is based upon the caster's level:
Level 11 and under: Ghoul
Level 12-13: Ghast
Level 14-15: Wight
Level 16 and over: Spectre
Caster Level(s): Cleric 6, Wizard / Sorcerer 8
Innate Level:
School: Necromancy
Descriptor(s): Evil
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Point
Duration: 24 Hours
Additional Counter Spells: Sunbeam
Save: None
Spell Resistance: None

The caster brings an undead creature into being. The type of undead is based upon the caster's level:
Level 11 and under: Ghoul
Level 12-13: Ghast
Level 14-15: Wight
Level 16 and over: Spectre

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.