(See auto-generated stat block below.)
| Name
|
Hold Animal
|
| School
|
Enchantment
|
| Innate Level
|
2
|
| Class Progression
|
Druid 2, Ranger 2, Innate 2
|
| Components
|
Verbal, Somatic
|
| Range
|
Medium (20m)
|
| Valid Targets
|
Creature, Items
|
| Conjuration Time
|
1.5s
|
| Casting Time
|
1s
|
| Hostile
|
Yes
|
| Uses Concentration
|
Yes
|
| Spontaneously Cast
|
No
|
| Allowed Metamagic
|
Extend, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
| Impact Script
|
NW_S0_HoldAnim
|
| Icon
|
is_HoldAnim
|
| Description
|
Caster Level(s): Druid 2, Ranger 2 Innate Level: 2 School: Enchantment Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Single Duration: 1 Round / Level Additional Counter Spells: Freedom of Movement Save: Will (-4) Negates Spell Resistance: Yes
The target animal is paralyzed for the duration of the spell.
|
Identical to stock NWN:EE.
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.