Aura versus Alignment

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(See auto-generated stat block below.)



Name Aura versus Alignment
School Abjuration
Innate Level 8
Class Progression Cleric 8, Innate 8
Components Verbal, Somatic
Range Personal (0m)
Valid Targets Self, Items, Placeable
Area of Effect Sphere, 5m radius
Targeting Flags Helps Allies
Conjuration Time 1.5s
Hostile No
Uses Concentration Yes
Spontaneously Cast No
Allowed Metamagic Empower, Extend, Maximize, Quicken, Silent, Still
Spell Type Spell
Sub-Radial Spells Unholy Aura, Holy Aura
Impact Script NW_S0_ProtAura
Icon is_ProtAura is_ProtAura
Description Caster Level(s): Cleric 8
Innate Level: 8
School: Abjuration
Descriptor(s):
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 1 Round / Level
Additional Counter Spells:
Save: Harmless
Spell Resistance: Yes

When this spell is cast, the caster chooses to be protected from either good or evil. He receives a +4 deflection bonus to Armor Class, immunity to mind-affecting spells and spell-like abilities used by creatures of the chosen alignment, and spell resistance 25 against spells cast by creatures of the chosen alignment. Creatures of the chosen alignment also take 6 + 1d8 damage each time they successfully strike the Cleric.

Identical to stock NWN:EE.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.