| Field |
Layonara |
Stock NWN:EE
|
| Name
|
Sunburst
|
Sunburst
|
| School
|
Evocation
|
Evocation
|
| Innate Level
|
8
|
8
|
| Class Progression
|
Druid 8, Wizard / Sorcerer 8, Innate 8
|
Druid 8, Wizard / Sorcerer 8, Innate 8
|
| Components
|
Verbal, Somatic
|
Verbal, Somatic
|
| Range
|
Medium (20m)
|
Medium (20m)
|
| Valid Targets
|
Creature, Area / Ground, Items, Door, Placeable
|
Creature, Area / Ground, Items, Door, Placeable
|
| Area of Effect
|
Sphere, 10m radius
|
Sphere, 10m radius
|
| Targeting Flags
|
Harms Enemies
|
Harms Enemies
|
| Conjuration Time
|
1.5s
|
1.5s
|
| Casting Time
|
1s
|
1s
|
| Hostile
|
Yes
|
Yes
|
| Uses Concentration
|
Yes
|
Yes
|
| Spontaneously Cast
|
No
|
No
|
| Allowed Metamagic
|
Empower, Maximize, Quicken, Silent, Still
|
Empower, Maximize, Quicken, Silent, Still
|
| Spell Type
|
Spell
|
Spell
|
| Impact Script
|
x0_s0_sunburst
|
x0_s0_sunburst
|
| Icon
|
is_X1Sunbur
|
is_X1Sunbur
|
| Description
|
Caster Level(s): Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex Spell Resistance: Yes
A brilliant explosion occurs where the caster directs causing 1d6 points of damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer 1d6 damage per 4 caster levels. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded permanently (the blindness can only be magically removed).
|
Caster Level(s): Druid 8, Wizard / Sorcerer 8 Innate Level: 8 School: Evocation Descriptor(s): Component(s): Verbal, Somatic Range: Medium Area of Effect / Target: Huge Duration: Instant Additional Counter Spells: Save: Reflex Spell Resistance: Yes
A brilliant explosion occurs where the caster directs causing 1d6 points of damage per caster level (to a maximum of 25d6) to all undead. Non-undead creatures suffer only 6d6 damage. Vampires are destroyed instantly if they fail a Reflex saving throw. All enemies in the area of effect must also make a successful Reflex saving throw or be blinded permanently (the blindness can only be magically removed).
|