Battletide

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(See auto-generated stat block below.)



Field Layonara Stock NWN:EE
Name Battletide Battletide
School Transmutation Transmutation
Innate Level 5 5
Class Progression Cleric 5, Innate 5 Cleric 5, Innate 5
Components Verbal, Somatic Verbal, Somatic
Range Personal (0m) Personal (0m)
Valid Targets Self, Items Self, Items
Area of Effect Sphere, 3.33m radius Sphere, 3.33m radius
Targeting Flags Harms Enemies, Helps Allies, Origin on Self Harms Enemies, Helps Allies, Origin on Self
Conjuration Time 1.5s 1.5s
Casting Time 1s 1s
Hostile Yes Yes
Uses Concentration Yes Yes
Spontaneously Cast No No
Allowed Metamagic Extend, Quicken, Silent, Still Extend, Quicken, Silent, Still
Spell Type Spell Spell
Impact Script X2_S0_BattTide X2_S0_BattTide
Icon is_X2BattTide is_X2BattTide is_X2BattTide is_X2BattTide
Description Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic, Material
Range: Short
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: Yes (Will on Enemies)
Spell Resistance: Yes
Material Component: A Holy Symbol which must be worn

You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls. The damage bonus is Magical.
Caster Level(s): Cleric 5
Innate Level: 5
School: Transmutation
Descriptor(s): Mind-Affecting
Component(s): Verbal, Somatic
Range: Short
Area of Effect / Target: Large
Duration: 1 Round / Level
Additional Counter Spells:
Save: No
Spell Resistance: Yes

You create an aura that steals energy from your enemies. Your enemies suffer a -2 circumstance penalty on saves, attack rolls, and damage rolls, once entering the aura. On casting, you gain a +2 circumstance bonus to your saves, attack rolls, and damage rolls.

Differs from stock NWN:EE in 1 field. Highlighted rows show changes; added and removed words are marked inline within differing cells.

Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.