(See auto-generated stat block below.)
| Name | Howl, Sonic |
|---|---|
| Category | Combat |
| Level / Other Prerequisites | min char level 99 |
| Uses per Day | 3 |
| All Classes Can Use | Yes |
| Gain Multiple Times | No |
| Effects Stack | No |
| Hostile | Yes |
| Uses Action Queue | Yes |
| Spell Trigger | Howl, Sonic |
| Script Constant | FEAT_FWWOLF_HOWL_SONIC
|
| Icon | ir_GenHowl
|
| Description | Difficulty Class, where applicable: 10 + 1 for every 4 HD. Damage, where applicable: 1d6 + 1d6 for every 4 HD. Duration, where applicable: 1 round + 1 for every 4 HD. Howls are all sonic-based attacks that allow a monster to harm a target with the sound of its voice. Howls have a radius of 30 feet. Although Howl attacks have a large area of effect, they are easier to resist and do not last as long as other attack forms. The following types of Howls are available in the game: Direct Damage: Sonic. Mind-Affecting: Confuse, Daze, Fear, Stun. Negative Energy: Doom, Death. Movement Impeding: Paralysis. Miscellaneous: Trumpet Archon Blast (Difficulty Class of 19, Paralysis for 1d4 Rounds). |
Custom Layonara content (no stock NWN:EE equivalent).
Auto-generated from nwn-haks (`config/2da/spells.2da`, `feat.2da`, `layonara.tlk`). Do not edit between the AUTOSYNC markers; edits will be overwritten on the next sync.