Acrobatic Attack +8

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The duelist may make a leaping attack at an enemy. The enemy suffers 1d6 points of damage per 2 levels of duelist (up to 5d6) plus a number of points equal to the duelist's dexterity modifier and is knocked down for one round. A successful save (DC 10 + Duelist Level + Dex Modifier) halves the damage and negates the knockdown. Finally, the duelist gains a bonus to attack and damage rolls for the next round. This ability may not be used on enemies closer than 2.5 meters.