Difference between revisions of "Barbarian"

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<span class="DROPCAP">B</span>arbarians hail from many environments. Some originate from the tribes in the frozen north who rely on their instincts and strength to survive. Others come from the darker side of cities, their street smarts teaching them how to use their strength and wit to keep up themselves safe and fed. These instinctive fighters have no time for refined weapons training or even learning about armor maneuverability. They live life at the pace life sets, giving in to the powerful strength of their emotions when the situation calls for it.
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Barbarians hail from many environments. Some originate from the tribes in the frozen north who rely on their instincts and [[strength]] to survive. Others come from the darker side of cities, their street smarts teaching them how to use their strength and wit to keep up themselves safe and fed. These instinctive fighters have no time for refined weapons training or even learning about armor maneuverability. They live life at the pace life sets, giving in to the powerful strength of their emotions when the situation calls for it.
  
 
* Alignment: Any non-lawful
 
* Alignment: Any non-lawful
 
* Hit Die: d12
 
* Hit Die: d12
* Proficiencies: Armor (Light, Medium), Shields, Weapons (simple, martial)
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* Proficiencies: Armor ([[Light]], Medium), Shields, Weapons (simple, martial)
* Skill Points: 4 + Intelligence Modifier
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* Skill Points: 4 + [[Intelligence]] Modifier
* Class Skills:
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* [[Class Skills]]:
** Craft Armor
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** [[Craft Armor]]
** Craft Weapon
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** [[Craft Weapon]]
 
** Discipline
 
** Discipline
 
** Gather Information
 
** Gather Information
** Heal (Skill)
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** [[Heal]] (Skill)
 
** Intimidate
 
** Intimidate
 
** Listen
 
** Listen
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** Parry
 
** Parry
 
** Taunt
 
** Taunt
* High Saving Throw(s): Fortitude
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* High Saving Throw(s): [[Fortitude]]
 
* BAB: Main
 
* BAB: Main
  
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These warriors have found another calling beyond their instinctive ways changing the way they think in fundamental ways (when alignment shifts to any lawful).
 
These warriors have found another calling beyond their instinctive ways changing the way they think in fundamental ways (when alignment shifts to any lawful).
  
Abilities:
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[[Abilities]]:
  
 
* Level 1
 
* Level 1
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** Uncanny Dodge III
 
** Uncanny Dodge III
 
* Level 11
 
* Level 11
** Damage Reduction (Feat) 1/-
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** [[Damage Reduction]] (Feat) 1/-
 
* Level 12
 
* Level 12
 
** Barbarian Rage (4x/day)
 
** Barbarian Rage (4x/day)
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** Greater Rage (6x/day)
 
** Greater Rage (6x/day)
 
* Level 23
 
* Level 23
** Epic Barbarian Damage Reduction
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** [[Epic Barbarian]] Damage Reduction
  
<span class="BOLD">Note</span>: Barbarians can take advantage of Barbarian Speed Reduction to compensate for Barbarian Fast Movement when traveling in a party.
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Note: Barbarians can take advantage of Barbarian Speed Reduction to compensate for Barbarian Fast Movement when traveling in a party.
  
 
Epic Barbarian:
 
Epic Barbarian:
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* Hit Die: d12
 
* Hit Die: d12
 
* Skill Points: 4 + INT Mod
 
* Skill Points: 4 + INT Mod
* Bonus Feats:
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* Bonus [[Feats]]:
 
** 24
 
** 24
 
** 28
 
** 28
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** Mighty Rage
 
** Mighty Rage
 
** Overwhelming Critical
 
** Overwhelming Critical
** Superior Initiative
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** Superior [[Initiative]]
 
** Terrifying Rage
 
** Terrifying Rage
 
** Thundering Rage
 
** Thundering Rage

Latest revision as of 16:01, 11 March 2019

Barbarians hail from many environments. Some originate from the tribes in the frozen north who rely on their instincts and strength to survive. Others come from the darker side of cities, their street smarts teaching them how to use their strength and wit to keep up themselves safe and fed. These instinctive fighters have no time for refined weapons training or even learning about armor maneuverability. They live life at the pace life sets, giving in to the powerful strength of their emotions when the situation calls for it.

Ex-Barbarians:
These warriors have found another calling beyond their instinctive ways changing the way they think in fundamental ways (when alignment shifts to any lawful).

Abilities:

  • Level 1
    • Barbarian Fast Movement
    • Barbarian Rage (1x/day)
  • Level 2
    • Uncanny Dodge I
  • Level 4
    • Barbarian Rage (2x/day)
  • Level 5
    • Uncanny Dodge II
  • Level 8
    • Barbarian Rage (3x/day)
  • Level 10
    • Uncanny Dodge III
  • Level 11
  • Level 12
    • Barbarian Rage (4x/day)
  • Level 13
    • Uncanny Dodge IV
  • Level 14
    • Damage Reduction (Feat) 2/-
  • Level 15
    • Greater Rage (4x/day)
  • Level 16
    • Greater Rage (5x/day)
    • Uncanny Dodge V
  • Level 17
    • Damage Reduction (Feat) 3/-
  • Level 19
    • Uncanny Dodge VI
  • Level 20
    • Damage Reduction (Feat) 4/-
    • Greater Rage (6x/day)
  • Level 23

Note: Barbarians can take advantage of Barbarian Speed Reduction to compensate for Barbarian Fast Movement when traveling in a party.

Epic Barbarian:

These strong warriors have mastered themselves and have an immediate grasp on combative environments. Having survived life's many challenges and come out ahead, these warriors master their emotions to bring down those foes that would threaten themselves or those they care about.

  • Hit Die: d12
  • Skill Points: 4 + INT Mod
  • Bonus Feats:
    • 24
    • 28
    • 32
    • 36
    • 40
  • Epic Bonus Feats:
    • Armor Skin
    • Epic Damage Reduction
    • Devastating Critical
    • Epic Prowess
    • Epic Toughness
    • Epic Weapon Focus
    • Mighty Rage
    • Overwhelming Critical
    • Superior Initiative
    • Terrifying Rage
    • Thundering Rage