Difference between revisions of "Darkfire"
Jump to navigation
Jump to search
(Imported from text file) |
m |
||
Line 13: | Line 13: | ||
* Spell Resistance: No | * Spell Resistance: No | ||
* Material Component: A Holy Symbol which must be worn<br /><br />A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property. | * Material Component: A Holy Symbol which must be worn<br /><br />A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property. | ||
− | |||
|icon=is_x2darkfire.png}} | |icon=is_x2darkfire.png}} | ||
[[Category:Layonara On NWN]] | [[Category:Layonara On NWN]] | ||
[[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]] | [[Category:NWN Spells]][[Category:NWN Evocation Spells]][[Category:NWN Cleric Spells]] |
Latest revision as of 11:11, 10 March 2019
- Caster Level(s): Cleric 3
- Innate Level: 3
- School: Evocation
- Descriptor(s): Fire
- Component(s): Verbal, Somatic, Material
- Range: Touch
- Area of Effect / Target: Creature, Weapon or Gloves
- Duration: 1 Turn / Level
- Additional Counter Spells:
- Save: None
- Spell Resistance: No
- Material Component: A Holy Symbol which must be worn
A successful hit will do 1d4 points of damage, +1 per five caster levels (maximum of +8) of fire damage. The caster can either target a specific weapon or gloves in his inventory or a creature to enchant the weapon the creature is wielding or gloves if they are not wielding anything. If a ranged weapon is targeted or the target creature is wielding a ranged weapon all equipped ammunition will have the fire damage property.