Difference between revisions of "Initiative"

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At the start of a battle, each combatant makes an Initiative check. An Initiative check is a [[lore/dexterity|Dexterity]] check. Each character applies his or her [[Dexterity]] modifier to the roll. Characters act in order, counting down from highest result to lowest. In every [[round]] that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.
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At the start of a battle, each combatant makes an Initiative check. An Initiative check is a [[Dexterity]] check. Each character applies his or her [[Dexterity]] modifier to the roll. Characters act in order, counting down from highest result to lowest. In every [[round]] that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.
  
  
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* [[lore/blooded|Blooded]] (Initiative improves by +2)
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* [[Blooded]] (Initiative improves by +2)
* [[lore/thug|Thug]] (Initiative improves by +2)
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* [[Thug]] (Initiative improves by +2)
* [[lore/improved-initiative|Improved Initiative]] (Initiative improves by +4)
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* [[Improved Initiative]] (Initiative improves by +4)
* [[lore/superior-initiative|Superior Initiative]] (This epic feat replaces Improved Initiative and gives +8 to Initiative)
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* [[Superior Initiative]] (This epic feat replaces Improved Initiative and gives +8 to Initiative)

Revision as of 15:53, 11 March 2019

Initiative

At the start of a battle, each combatant makes an Initiative check. An Initiative check is a Dexterity check. Each character applies his or her Dexterity modifier to the roll. Characters act in order, counting down from highest result to lowest. In every round that follows, the characters act in the same order (unless a character takes an action that results in his or her initiative changing; see Special Initiative Actions). If two or more combatants have the same initiative check result, the combatants who are tied act in order of total initiative modifier (highest first). If there is still a tie, the tied characters should roll again to determine which one of them goes before the other.


There are four feats in NWN that improve your initiative: