Difference between revisions of "Knight"
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− | <span class="DROPCAP">K</span>nights are renown across the world of Layonara. They either belong to an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their shield or uniform. They are capable of inspiring and leading others on the field of battle. | + | <span class="DROPCAP">K</span>nights are renown across the world of [[Layonara]]. They either belong to an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their [[shield]] or uniform. They are capable of inspiring and leading others on the field of battle. |
<span class="BOLD">NOTE:</span> <span class="ITALIC">Taking this Prestige Class requires a character to take oath before an organization, an order, a church sect, or liege lord or lady. Therefore, a CDQ is required to become a knight.</span> | <span class="BOLD">NOTE:</span> <span class="ITALIC">Taking this Prestige Class requires a character to take oath before an organization, an order, a church sect, or liege lord or lady. Therefore, a CDQ is required to become a knight.</span> | ||
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* Proficiencies: No additional proficiencies. | * Proficiencies: No additional proficiencies. | ||
* Skill Points: 2 + Int Modifier. | * Skill Points: 2 + Int Modifier. | ||
− | * Class Skills: | + | * [[Class Skills]]: |
− | ** Craft Armor | + | ** [[Craft Armor]] |
− | ** Craft Trap | + | ** [[Craft Trap]] |
− | ** Craft Weapon | + | ** [[Craft Weapon]] |
** Discipline | ** Discipline | ||
** Intimidate | ** Intimidate | ||
Line 15: | Line 15: | ||
** Persuade | ** Persuade | ||
** Listen | ** Listen | ||
− | * High Saving Throw(s): Fortitude | + | * High Saving Throw(s): [[Fortitude]] |
− | * Base Attack Bonus: Main | + | * [[Base Attack Bonus]]: Main |
Requirements: | Requirements: | ||
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* Alignment: Any Non-Chaotic. | * Alignment: Any Non-Chaotic. | ||
* BAB: +6. | * BAB: +6. | ||
− | * Feats: | + | * [[Feats]]: |
** Weapon Focus in a melee weapon | ** Weapon Focus in a melee weapon | ||
** Expertise | ** Expertise | ||
Line 32: | Line 32: | ||
** Persuade 4 ranks | ** Persuade 4 ranks | ||
− | Abilities: | + | [[Abilities]]: |
* Level 1 | * Level 1 | ||
Line 40: | Line 40: | ||
** Inspire Courage | ** Inspire Courage | ||
* Level 3 | * Level 3 | ||
− | ** Fear (Feat) | + | ** [[Fear]] (Feat) |
* Level 4 | * Level 4 | ||
** Inspire Courage 2x/day | ** Inspire Courage 2x/day |
Revision as of 23:29, 9 March 2019
Knights are renown across the world of Layonara. They either belong to an order and abide by its code of behavior, or give fealty to an individual or organization. Knights are specialized in one or two melee weapons, and usually bear a coat of arms on their shield or uniform. They are capable of inspiring and leading others on the field of battle.
NOTE: Taking this Prestige Class requires a character to take oath before an organization, an order, a church sect, or liege lord or lady. Therefore, a CDQ is required to become a knight.
- Hit Die: d10.
- Proficiencies: No additional proficiencies.
- Skill Points: 2 + Int Modifier.
- Class Skills:
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Intimidate
- Lore
- Persuade
- Listen
- High Saving Throw(s): Fortitude
- Base Attack Bonus: Main
Requirements:
- Alignment: Any Non-Chaotic.
- BAB: +6.
- Feats:
- Weapon Focus in a melee weapon
- Expertise
- Armor Proficiency (Medium).
- Skills:
- Discipline 4 ranks
- Intimidate 4 ranks
- Listen 4 ranks
- Persuade 4 ranks
- Level 1
- Rallying Cry
- Heroic Shield
- Level 2
- Inspire Courage
- Level 3
- Fear (Feat)
- Level 4
- Inspire Courage 2x/day
- Oath of Wrath
- Level 5
- Final Stand