Difference between revisions of "Mariner's Hold: Defenses"
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− | <span class="DROPCAP">M</span>ariner's Hold is protected by strong stone walls that circle the land part, and protect a large part of the sea as well. Towers stand over the walls, manned by archers and a few siege engines. The army has several warships stationed in the port or in nearby towns, so invading by sea is often worse than by earth. A group of mercenary mages has a tower inside the city, and the government employs them when the situation calls for magical support. | + | <span class="DROPCAP">M</span>ariner's Hold is protected by strong [[stone]] walls that circle the land part, and protect a large part of the sea as well. Towers stand over the walls, manned by archers and a few siege engines. The army has several warships stationed in the port or in nearby towns, so invading by sea is often worse than by earth. A group of mercenary mages has a tower inside the city, and the government employs them when the situation calls for magical support. |
Revision as of 23:48, 9 March 2019
Mariner's Hold is protected by strong stone walls that circle the land part, and protect a large part of the sea as well. Towers stand over the walls, manned by archers and a few siege engines. The army has several warships stationed in the port or in nearby towns, so invading by sea is often worse than by earth. A group of mercenary mages has a tower inside the city, and the government employs them when the situation calls for magical support.