Difference between revisions of "Skald"
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− | <span class="DROPCAP">S</span>kalds hail from nearly all Barbarian lands, they are holders of tribal tradition and often used during battle to inspire allies and break the wills of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence and fury. | + | <span class="DROPCAP">S</span>kalds hail from nearly all [[Barbarian]] lands, they are holders of tribal tradition and often used during battle to inspire allies and break the [[wills]] of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence and fury. |
− | There are few sounds around that can match the skald's for causing fear and trepidation in an ememy's forces. Most skalds are multiclass Bard/Barbarians, but you occasionally see pure bards or other multiclass combinations. | + | There are few sounds around that can match the skald's for causing [[fear]] and trepidation in an ememy's forces. Most [[skalds]] are multiclass [[Bard]]/Barbarians, but you occasionally see pure bards or other multiclass combinations. |
* Hit Die: d8 | * Hit Die: d8 | ||
* Proficiencies: Skalds gain no new armor or weapon proficiencies | * Proficiencies: Skalds gain no new armor or weapon proficiencies | ||
− | * Skill Points: 3 + Intelligence Modifier | + | * Skill Points: 3 + [[Intelligence]] Modifier |
− | * Class Skills: | + | * [[Class Skills]]: |
** Appraise | ** Appraise | ||
** Bluff | ** Bluff | ||
** Concentration | ** Concentration | ||
− | ** Craft Armor | + | ** [[Craft Armor]] |
− | ** Craft Trap | + | ** [[Craft Trap]] |
− | ** Craft Weapon | + | ** [[Craft Weapon]] |
** Discipline | ** Discipline | ||
− | ** Heal | + | ** [[Heal]] |
** Hide | ** Hide | ||
** Listen | ** Listen | ||
Line 33: | Line 33: | ||
* BAB: +6 | * BAB: +6 | ||
− | * Feats: | + | * [[Feats]]: |
** Bard Song | ** Bard Song | ||
** Toughness | ** Toughness | ||
Line 46: | Line 46: | ||
</div> | </div> | ||
− | Abilities | + | [[Abilities]] |
* Level 1 | * Level 1 |
Revision as of 00:59, 10 March 2019
Skalds hail from nearly all Barbarian lands, they are holders of tribal tradition and often used during battle to inspire allies and break the wills of their opponents. They are often quiet individuals except in combat during which they nearly always enter in a fevor of sound, violence and fury.
There are few sounds around that can match the skald's for causing fear and trepidation in an ememy's forces. Most skalds are multiclass Bard/Barbarians, but you occasionally see pure bards or other multiclass combinations.
- Hit Die: d8
- Proficiencies: Skalds gain no new armor or weapon proficiencies
- Skill Points: 3 + Intelligence Modifier
- Class Skills:
- Appraise
- Bluff
- Concentration
- Craft Armor
- Craft Trap
- Craft Weapon
- Discipline
- Heal
- Hide
- Listen
- Lore
- Move Silently
- Parry
- Perform
- Persuade
- Pick Pocket
- Spellcraft
- Taunt
- Tumble
- Use Magic Device
- High Saving Throw(s): Reflex, Will
- BAB: Main
Requirements:
- BAB: +6
- Feats:
- Bard Song
- Toughness
- Skills:
- Perform 6
- Lore 6
- Discipline 6
- Level 1
- Terrifying Bellow
- Level 2
- Deafening Chant
- Level 3
- Song of Exhaustion
- Level 4
- Make them Bleed
- Level 5
- Broken Wail
Note: This is only a 5 level Prestige Class.