Difference between revisions of "Strength"

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Strength measures the muscle and physical power of your character. This ability is especially important for Fighters, Barbarians, [[Paladins]], [[Rangers]], and Monks because it helps them prevail in combat. Outside of combat, Strength determines the maximum carrying capacity of a Player Character before he/she becomes [[encumbered]].
 
Strength measures the muscle and physical power of your character. This ability is especially important for Fighters, Barbarians, [[Paladins]], [[Rangers]], and Monks because it helps them prevail in combat. Outside of combat, Strength determines the maximum carrying capacity of a Player Character before he/she becomes [[encumbered]].
  
<span class="BOLD">Notes</span>:
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Notes:
  
 
* Any creature that can physically manipulate other objects has at least 1 point of Strength.
 
* Any creature that can physically manipulate other objects has at least 1 point of Strength.
 
* Having a score of 0 means that the character cannot move at all. He lies helpless on the ground.
 
* Having a score of 0 means that the character cannot move at all. He lies helpless on the ground.
 
* <span class="NOMARKUP">A</span> creature with no Strength score can't exert force, usually because it has no physical body (a ghost, for example) or because it doesn't move (a shrieker). The creature automatically fails Strength checks. If the creature can attack, it applies its [[Dexterity]] modifier to its base attack instead of a Strength modifier.
 
* <span class="NOMARKUP">A</span> creature with no Strength score can't exert force, usually because it has no physical body (a ghost, for example) or because it doesn't move (a shrieker). The creature automatically fails Strength checks. If the creature can attack, it applies its [[Dexterity]] modifier to its base attack instead of a Strength modifier.

Latest revision as of 16:02, 11 March 2019

Strength measures the muscle and physical power of your character. This ability is especially important for Fighters, Barbarians, Paladins, Rangers, and Monks because it helps them prevail in combat. Outside of combat, Strength determines the maximum carrying capacity of a Player Character before he/she becomes encumbered.

Notes:

  • Any creature that can physically manipulate other objects has at least 1 point of Strength.
  • Having a score of 0 means that the character cannot move at all. He lies helpless on the ground.
  • A creature with no Strength score can't exert force, usually because it has no physical body (a ghost, for example) or because it doesn't move (a shrieker). The creature automatically fails Strength checks. If the creature can attack, it applies its Dexterity modifier to its base attack instead of a Strength modifier.