Difference between revisions of "Wild and Dead Magic"

From The World of Layonara
Jump to navigation Jump to search
(Imported from text file)
 
(The LinkTitles extension automatically added links to existing pages (<a rel="nofollow" class="external free" href="https://github.com/bovender/LinkTitles">https://github.com/bovender/LinkTitles</a>).)
Line 1: Line 1:
<span class="DROPCAP">T</span>he Al'Noth, the physical representation of all magic on Layonara is extensive. It encompasses the prime material plane from the depths of its core to the height of its clouds. But like any well worn oft used material, it has wrinkles and tears.
+
<span class="DROPCAP">T</span>he [[Al'Noth]], the physical representation of all magic on [[Layonara]] is extensive. It encompasses the prime material plane from the depths of its [[core]] to the height of its clouds. But like any well worn oft used material, it has wrinkles and tears.
  
 
There are places in the world where the Al'Noth ceases to function. Such places are often refered to as <span class="ITALIC">rifts</span>, and denote a tear in the fabric of magic. Only the most permanent of magical effects can withstand the sheer void of magic. Tears are usually termed <span class="BOLD">Dead Magic</span>, despite the fact that the magic is not so much dead, as non-existant in the area of the rift.
 
There are places in the world where the Al'Noth ceases to function. Such places are often refered to as <span class="ITALIC">rifts</span>, and denote a tear in the fabric of magic. Only the most permanent of magical effects can withstand the sheer void of magic. Tears are usually termed <span class="BOLD">Dead Magic</span>, despite the fact that the magic is not so much dead, as non-existant in the area of the rift.
  
 
In other places, the Al'Noth has been creased, or folded, in such a way that magic does not work as intended. These areas are often feared for even the casting of something so insignificant as a cantrip can cause disastrous explosions of magic. Such wrinkles in the Al'Noth have been dubbed <span class="BOLD">Wild Magic</span> zones.
 
In other places, the Al'Noth has been creased, or folded, in such a way that magic does not work as intended. These areas are often feared for even the casting of something so insignificant as a cantrip can cause disastrous explosions of magic. Such wrinkles in the Al'Noth have been dubbed <span class="BOLD">Wild Magic</span> zones.

Revision as of 03:01, 10 March 2019

The Al'Noth, the physical representation of all magic on Layonara is extensive. It encompasses the prime material plane from the depths of its core to the height of its clouds. But like any well worn oft used material, it has wrinkles and tears.

There are places in the world where the Al'Noth ceases to function. Such places are often refered to as rifts, and denote a tear in the fabric of magic. Only the most permanent of magical effects can withstand the sheer void of magic. Tears are usually termed Dead Magic, despite the fact that the magic is not so much dead, as non-existant in the area of the rift.

In other places, the Al'Noth has been creased, or folded, in such a way that magic does not work as intended. These areas are often feared for even the casting of something so insignificant as a cantrip can cause disastrous explosions of magic. Such wrinkles in the Al'Noth have been dubbed Wild Magic zones.