Cone, Sonic

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Difficulty Class, where applicable: 10 +1 for every 2 HD.
Damage, where applicable: 2d6 for every 3 HD.


Cones are an effective means of dealing elemental forms of damage, as well as poison and disease, to all within a cone-shaped area of effect. The following types of Cones are available in the game:


Direct Damage: Cone of Acid, Cone of Cold, Cone of Disease, Cone of Fire, Cone of Lightning, Cone of Poison, Sonic Cone.
Miscellaneous: Iron Golem Breath (This DC 17 poison deals 1d4 Constitution damage, then death).