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Evil is one of the three positions on the Good/Evil alignment axis. Evil aligned PCs are restricted. | |||
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n. 1. The quality of being morally bad or wrong; wickedness.<br /> | n. 1. The quality of being morally bad or wrong; wickedness.<br /> | ||
2. That which causes harm, misfortune, or destruction: a leader's power to do both good and evil.<br /> | 2. That which causes [[harm]], misfortune, or [[destruction]]: a leader's power to do both good and evil.<br /> | ||
3. An evil force, power, or personification.<br /> | 3. An evil force, power, or personification.<br /> | ||
4. Something that is a cause or source of suffering, injury, or destruction: the social evils of poverty and injustice. | 4. Something that is a cause or source of suffering, injury, or destruction: the social evils of poverty and injustice. | ||
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* See individual alignment pages for more information about evil alignments. The three evil alignments are: | * See individual alignment pages for more information about evil [[alignments]]. The three evil alignments are: | ||
** Lawful Evil | ** [[Lawful Evil]] | ||
** Neutral Evil | ** [[Neutral Evil]] | ||
** Chaotic Evil | ** [[Chaotic Evil]] | ||
* See Alignments for an overview of the 9 alignments and the 2 axis that create them. | * See Alignments for an overview of the 9 alignments and the 2 axis that create them. | ||
* See Alignment Rules for more information on the restrictions in place for evil alignments. | * See [[Alignment Rules]] for more information on the restrictions in place for evil alignments. | ||