Clerical Domains - Plant: Difference between revisions
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Plant Domain | |||
Clerics who take the Plant domain are able to repel and destroy vermin and have spells that call upon the power of nature to protect and destroy. | [[Clerics]] who take the Plant domain are able to repel and destroy [[vermin]] and have spells that call upon the power of nature to protect and destroy. | ||
* Domain Special Abilities: Turn Vermin - Able to turn Vermin as if they were undead | * Domain Special [[Abilities]]: Turn Vermin - Able to turn Vermin as if they were [[undead]] | ||
* Bonus Spells | * [[Bonus Spells]] | ||
** Level 2 Barkskin | ** Level 2 [[Barkskin]] | ||
** Level 7 Creeping Doom | ** Level 7 Creeping [[Doom]] | ||